Available now
Available now
GoPro Quik app
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Mission
Led the video editing module of the GoPro Quik mobile app, designing it for non-professional editors with AI-powered features.
Client
Worked directly with CEO Nick Woodman to bring his vision to life, scaling the app from 500K to over 2M users by my departure.
Context
Brice
”
For the GoPro Quik app, the primary pain point for users was navigating back and forth between media files and video editing menus.
Before,
While editing within a tool, users could not switch from one media file to another. They had to return to the tools list, then press a separate back button to reach the media selection screen, select which media to edit, choose a tool, and finally return to editing.
Brice
”
When loading heavy media files on a phone such as GoPro footage, minimizing reloads is crucial.
Despite significant technical constraints in restructuring the app's architecture, we successfully achieved a smoother UX.
Brice
”
After,
Based on all the feedback received, we implemented tested solutions incrementally, aligning with and adapting to the long-term UX roadmap.
First, the "where am I" question was unclear in the previous UI. I considered it crucial to help users understand visually—without tutorials—what was happening with their media.
To enable this smooth transition, we completely refactored the player and navigation codebase, affecting all editing tools.
Stakeholders were easily convinced: this was essential to compete with new entrants unburdened by our legacy constraints.
Major investment, major payoff.
_
We also added as needed the tool switching from the same media, and media switching from the same tool.
Brice
”
You can see in the screenshot below the old UI of the music selection, including the old nav .

Brice
”
The experience was notably poor without the ability to preview how the music would sync with the actual video playback.
Another pain point was music browsing. Without direct access to a Spotify library or similar reference, users were left with many unfamiliar tracks.
As a user, what criteria should guide my choice? How could I know what to expect? Should I test every track individually, waiting for each to load and play through to the chorus?
After,
Available now
GoPro Quik app
Back

Mission
Led the video editing module of the GoPro Quik mobile app, designing it for non-professional editors with AI-powered features.
Client
Worked directly with CEO Nick Woodman to bring his vision to life, scaling the app from 500K to over 2M users by my departure.
Context
Brice
”
For the GoPro Quik app, the primary pain point for users was navigating back and forth between media files and video editing menus.
Before
Before,
While editing within a tool, users could not switch from one media file to another. They had to return to the tools list, then press a separate back button to reach the media selection screen, select which media to edit, choose a tool, and finally return to editing.
Brice
”
When loading heavy media files on a phone such as GoPro footage, minimizing reloads is crucial.
After
Despite significant technical constraints in restructuring the app's architecture, we successfully achieved a smoother UX.
Brice
”
After,
Based on all the feedback received, we implemented tested solutions incrementally, aligning with and adapting to the long-term UX roadmap.
First, the "where am I" question was unclear in the previous UI. I considered it crucial to help users understand visually—without tutorials—what was happening with their media.
To enable this smooth transition, we completely refactored the player and navigation codebase, affecting all editing tools.
Stakeholders were easily convinced: this was essential to compete with new entrants unburdened by our legacy constraints.
Major investment, major payoff.
_
We also added as needed the tool switching from the same media, and media switching from the same tool.
Brice
”
Another Pain Point: Music Selection
You can see in the screenshot below the old UI of the music selection, including the old nav .

Brice
”
The experience was notably poor without the ability to preview how the music would sync with the actual video playback.
Another pain point was music browsing. Without direct access to a Spotify library or similar reference, users were left with many unfamiliar tracks.
As a user, what criteria should guide my choice? How could I know what to expect? Should I test every track individually, waiting for each to load and play through to the chorus?
After
After,
Brice
”
If you’d like to view additional prototypes or discuss any design decisions, please feel free to contact me.
email me
My resume
Available now